|The purpose of this guide is to explain the Zombie Escape mod or at least part of it as detailed as possible with the necessary images and information.|
If there is anything you do not agree with on this guide, feel free to add it to the talk page before posting it into the guide!
|SDK Tutorial: Zombie Escape: Level Design Basics|
|Game(s)||CS: GO CS: S|
Desiging a map for Zombie Escape can be challanging if you don't know where to begin.
This guide is here to help you get familiar with the basics of making a level for Zombie Escape. It is expected you already know the functions of the hammer editor (lighing, geometry, ect), you should also already have a basic plan for how your map will work.
info_player_counterterrorist - This is the spawn entity for the Counter-Terrorist team, these will only be needed to be placed in the starting area.
info_player_terrorist - This is the spawn entity for the Terrorist team, in addition to spawning terrorists they will also be the spawn point for Zombies once the round has been started. These should be placed in the starting area only for now.
game_end- This is used for ending the round in a non traditional manner (i.e Not elimating the other team, or defusing the bomb). This can be used in every scenario from evacuation to nuclear missle detonating.
Each zombie escape map should have at the base, a spawning area where the humans start and the zombies spawn it should then have a few areas where the humans need to holdout until a objective is completed (e.g opening a door, detonating C4, ect) and finally a escape.
The starting area should be big enough to hold upto 32-64 players. This number varies to the size of the server.